Tuesday, May 31, 2011

Footsies and Spacing


I would be lying if I say am a footsie master, but I do know fundamental footsie and spacing that is essential to winning a match. If you want to read about footsies in general you can download it here.

Anyway as a Fei Long player your ideal range should be mid range so you have enough space to jab rekka, poke and react to jump in with Fei Long.

Fei Long's pokes are very useful and versatile and have their uses for almost all of them.
Below are the essential Fei Long normals recommended to use (I didnt include all normals because you are better off using these ones)


can link with c.Jab, crouch low, close Strong, crouch Strong, Roundhouse and Ex Chicken wing
can cancel into his specials and super

very useful in counter poking, links with everything that standing jab links with, cancels into special and super.

especially useful when combined with jab rekka and also in his bread and butter combos


The close version is safe both on block and on hit, its a very important poke for Fei Long (+3 block, +7 Hit)
it cancels into specials and can be linked after with a jab, Crouch Strong, Crouch Forward and sweep. its also links with a far standing Fierce on counter hit.

 Another Very Important poke for fei long and safe (+2 block +5 hit), its main use is for counter poking and frame traps. It links with itself, crouch Forward and crouch Jab, on counter hit it links with both sweep and jab rekka.

This is the move you want to use if you are jumping from mid-range, the downward hit-box helps stuff some anti air normals, this is my standard go to jumping move, at specific range it acts as an ambiguous cross up

 Crouching Light Kick is essential for fei pressure game, it has the same start up as crouch jab and standing jab but its neutral on block and +3 on hit, why its so important is that it has more range than jab or crouch jab and also has less pushback than crouch jab. It can chain and link with jab and crouch jab (1 frame link)

Use this to counter poke your opponent, it has more range than crouch strong and is super cancellable.

Fei's sweep may lack in range but its fast, starts up in 6 frames but is -9 on block, it links after a close strong (medium punch) and after a counter hit crouch medium punch. its fei's untechable knockdown.

 This is great for hitting anything under you its great fro punishing honda headbutt, abel roll and anymove that can go under you.

 Greatest long distance air move, use to punish jumped over fireballs, because of the rang its also viable as a safe jump attack and if you don't press anything will make the opponents Reversal to whiff, also great for air to air attacks.

 Fei Longs cross up move. thats the only use for this move, and the hitbox is pretty low so you can cross up deep.

it can be used as anti air if you can react with standing roundhouse quick enough.





Fei long go to Anti Air it has great hit-box for plucking opponents from the air, and its possible to anti air on reaction with this

Great range and effective poke, the downside is that it has a large recovery and if you get focused while doing it you are more than likely to get crumpled, its a great pressure tool non the less


Good jump in move and also great for air to air confrontation.

THE NEXT ENTRY WILL FOCUS ON FEI'S SPECIALS. STAY TUNED.....


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